![]() All things being equal, the most important combat factor to take seriously is morale. Everything from tactics, unit types, unit upgrades, unit range and firepower, to troop morale are detailed components of battle, and to achieve success, the combination must be understood. It's well designed, and makes sense if you enjoy detail that's not overbearing. Not surprisingly, combat is the focus of American Conquest. In one Seven Years' War mission, I formed alliances with various indigenous Indian tribes in order to build an Indian army, before defeating the French army. In most cases, building a base of operations while exploring the territory before making the big push is the sound objective. Covering both defensive and offensive operations, missions range from capturing enemy bases and conquering enemy forces, to locating allies, repulsing attacks, and exploring territories, or a combination thereof. Missions are dynamic and present a variety of objectives through combat and resource allocation. Each mission presents a remarkable insight of past conflict. In addition to campaigns, the game provides nine different single-player missions, covering a wide range of historical content, from invading the Mayan Yucatan as Cortez' captain, trappers hunting for Bison tongues, or the French Army marching on a British fortified town. (For example, The War for Independence can be played as either the British or American forces.) As a bonus, American Conquest offers the ability to play campaigns from either side's perspective. Each campaign is distinctive enough to capture the warring aspect of the period. They include Columbus' Voyage, Pizarro's Raids, The Seven Years' War, Tecumseh's Rebellion, and The American War for Independence. As most current RTS games are limited to half this volume, American Conquest garners a big bang for the buck rating.Ĭampaigns are detailed and well thought out. In order to condense 300 hundred years of warfare between 12 nations into playable scenarios, GSC chose five authentic periods of war and created eight campaigns, adding up to a whopping 42 missions. Unlike many RTS games where resource management can get tedious, or combat is a generic form of minutia, American Conquest does RTS right by deftly combining resource management with warfare. Gamers can play any number of single-player authentic standalone battles or draw from a variety of historical campaigns covering conflicts from 1492 to 1813 AD. ![]() Developed by GSC Gameworld (the makers of Cossacks), American Conquest incorporates these concepts and many more into a playable and enjoyable RTS game.Īmerican Conquest covers an extensive period of early North American conflict. It was also a fascinating time of discovery, exploration, and commerce. Warfare in Colonial America required skill, strategy, and above all, the ability to survive in hostile territories far from the motherland. Unit can opt to use their "cold steel" weapons in lieu of the sometimes ineffective muskets. To accurately reflect the fighting, morale changes with victories, defeats, supplies, and pay. ![]() The large maps - 30 x 20 screens - feature forts, caves, hills, log cabins, fortresses, and varying climates. Multiplayer modes include Deathmatch, historical battles, a championship system, and a global rating system for up to eight simultaneous players. ![]() Twelve nations and tribes are available with 100 units, 106 buildings, and huge battles involving 16,000 units. Players will experience eight campaigns (42 missions) including Pizarro's Expedition, the War of Tecumseh, the Seven Years War, and the American War of Independence. American Conquest presents the pre-colonial Americas with their alluring riches.
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